Events List

Mini Wars 2017 Events List

(C-17) = Room and table number. C= Room ‘C”, G=Gabrellino, O=Ontiveros

Saturday September 30th  Day

1944 – Operation Market Garden (C-17-18)

http://opmktgdn.blogspot.com/

Rules: “Fire & Maneuver” by JG Randall, author, with special scenario rules from “Rapid Fire-Campaign Guide” by special permission of Colin Rumford, author.
https://www.facebook.com/battlebook/

http://www.rapid-fire-uk.com/product/rf-market-garden-pdf/

A gamers guide and rules will be provided at the 0930 am “O-Group Meeting at the convention.

Scale: 28mm

Number of Tables: #12 6’ x 2’ 6” for the battlefield plus #3 reserve tables along the perimeter for staging.

Description : Operation Market Garden (17–25 September 1944) was an Allied military operation, fought in the Netherlands and Germany in the Second World War. The operation was split into two sub-operations:

  • Market– the airborne forces, the First Allied Airborne Army, who would seize bridges
  • Garden– the ground forces, consisting of the British XXX Corps

We will first simulate the breakout of British XXX Corps in “Operation Garden” and the landings of the US 101st Airborne near Eindhoven. We will then simulate the landing of the US 82nd Airborne near Nijmegen.

Hours – 9am – Close. For breakdown of the days schedule click here.
Players – 16
For extended description follow this link.

1946 – FOW Post ’45 vs Russia (C-10)

GM – Michael Verity
Rules – Flames of War
Table Size – 16 x 6
Hours – 9am to 5pm
Players – 8 – 10
Description – Russo-American “technology grasping” scenario. Basic plan or scenario has five “area zones” of German technological research, each with the latest modeled German late war drawing board stuff, their technical staff running about, and some diehard Nazis teams to mess up the works. Americans and Russians enter the table from several points of entry, seek out the “technical stuff, or better, the technical staff teams, and quickly exit the board with their loot or captives, then return for more. The Nazis teams of course with aim for their German “traitors” and there will be conflict as to which side grasp what or “desires” what the other side is trying to escape with, and “push the gun barrel” and “loud shooting” which could lead to a shooting misunderstanding. They of course will call in their supports if threatened…

1863 – Gettysburg (C-19)

GM – Rob Boyens
Rules – Homebrew
Table Size – 6×10
Hours – 9am – Closing on Sunday
Players – 8 – 10
Description – Robert E Lee moves north in on last effort to destroy the Army of the Potomac.

King of the Dead (C-14)

GM – Don Hawthorne
Rules – Of Gods & Mortals
Tables Needed – 5×6
Hours – 10 am – 2pm
Players – 4-6
Description – A War of the Gods has erupted on Earth, and in the Underworld, the hordes of Anubis face the legions of Hades for mastery of the Land of the Dead. Mighty artifacts litter the battlefield; will they bestow power or destruction? Come and command legendary heroes and monsters of myth in this first of a series of campaigns to be played out at HMGS-PSW events. All materials provided, or feel free to bring your own armies for Osprey Games’  “Of Gods and Mortals”! Easy, fast-playing rules taught. NOTE: All miniature figures and models used in all HMGS-PSW events must be fully painted, bases flocked or otherwise detailed, subject to the discretion of the host/referee.

Seven Years War – Battle of Minden (C-12)

GM – Tim Greene
Rules – Osprey Honors of War
Table Size – 6’ x 8’
Hours Noon – 6:00 PM
Players – up to 8
Description – After Ferdinand’s defeat at Bergen the French launched an offensive and rapidly overran Hessen. It was not until Minden had fallen and the French were poised to invade Hanover that Ferdinand was able to gather a sufficient force to oppose them. Contades, who was under pressure from Versailles to do something, advanced from his positions around Minden to attack the Allied Left. Unfortunately for his plans the Allied army was marching to the attack at the same time.

1808-The Battle of Aspern Essling C-16)

GM – Dana Hohn and Mark Gunson
Rules – Black Powder
Tables Needed – 6×12-15
Hours – Noon to 6:00PM
Players – 8
Description – Re-fight Napoleon’ attempt to force a crossing of the Danube. It was the Emperor’s first personal defeat in ten years; can you match the Austrians’ feat, or do better as the French and their allies? Over 2000 painted miniatures will be provided to present a sprawling, spectacular battle!

A long time ago in a galaxy far, far away…(C-02) (Short Demonstration Game)

Name – Nathan Carter
Tables Needed – 30″ x 6
Hours – All Day
Star Wars X-Wing Demo. Learn game basics through scenario play. Fly the Millennium Falcon against the Empire’s Tie Fighters as you escape the dreaded Death Star. Casual play also available with ships ready to borrow on site. 

 

200 BC -Hoplite Battles (C-3) (Short Demonstration Game)

 GM – Dave Glick
Rules – Spear, Sarissa, and Sword
Table Size – 2’ x 6’
Hours – Throughout the Day
Players – 2 at a time
Description – There will be ten hoplite units on each side, representing 10,000 men per side.  The goal is to drive your opponent from the field in a great clash of arms.

1937-Crimson Skies (C-15)

GM – Chris Lundgren
Rules – Crimson Skies Whiz Kids Version
Table Size – 1 Tables
Hours – 2pm -4pm
Players – 2 – 4
Description : Crimson Skies is an action-packed pre painted miniatures game of aerial dogfights . In the world of Crimson Skies, the United States was shattered in 1930 under the crushing weight of the Great Depression. By 1937, nearly 20 separate countries feud where once stood a great nation.

1943-Escape from Colditz (C-14)


GM – Don Hawthorne
Tables Needed – 5 x 6
Hours – 4pm to 8pm
Players – 2 – 6
Description – Demo sessions of Osprey’s re-issue of the classic game of escape from the Nazi prison, Colditz. This all-new edition of the classic Gibson Games title captures all the excitement and danger faced by the inmates who attempted to escape the formidable castle… and sometimes succeeded! Work together as long as you can, but remember: Once outside the wire, you are on your own! Rules taught.

 

Saturday September 30th  Evening

War at Sea WW2 Naval Miniatures (C-15)

GM – Chris Lundgren
Rules – War at Sea
Table Size – 2’-6” x 6’
Hours 6pm – 10pm
Players – Up to 6
Description – Wage War Upon the Waves!
With authentically detailed miniatures assemble fleets of the finest vessels to ever do battle on, under, or above the sea in World War II. Fast-paced and action-packed, this exciting, miniatures game lets players recreate historical battles or go head-to-head in competitive warfare raging across massive 30”x40” battle map.Authentically detailed carriers, battleships, destroyers, cruisers, submarines, aircraft and other vessels from WWII .
Unique ships—such as the BB Bismarck, IJN Yamato, and the USS Enterprise—feature their distinctive markings and camouflage.
Abilities and statistics of units are based on their historical performances in battle. 

Tournaments Saturday

Bolt Action (G-80-90)

GM – Jay Casper
Rules – Bolt Action
Hours – 9am to 6pm
Players – up to 20
Description –  see below

Tournament Schedule

0900-0930                         enrollment/in brief
0930-1200                          Game 1
1200-1300                          Lunch Break
1300-1530                          Game 2
1530-1800                         Game 3
1800                                    Award Ceremony 

Tournament Rules

  1. FORCES

Players must use a 1000 requisition points force. The force must consist of a maximum of two Reinforced Platoons and No more than 18 order dice. No tank Platoons. NO Special Characters. The platoons in the force must be selected using the army list section of the main rule book or one of the Armies of xxxx books, no theatre books. With the exception of Chinese List.

  1. HOUSE RULES

Turret jam will only happen on a D6 roll of a 1 instead of 1,2, or 3.

  1. game time

3, 2hr30min Rounds, the players must finish the current turn, and then the game ends automatically. 

  1. ARMY LIST

The players must have 4 copies of their army list, Army list are due 25 September 17. 1 bonus TP for early list submissions. 

  1. TOURNAMENT POINTS (TP)

Victory is calculated as described in the Scenarios being played and Tournament points are awarded for victories, defeats and draws as shown below:

Result Tournament Points
Victory 3 TP
Draw 1 PT
Loss 0 TP

In addition, players must also record how many requisition points of enemy units they destroy during their games. These destroyed enemies’ points (let’s call them ‘Casualty points’) are always added together in a running total and are used as a tiebreaker to pair players that are on the same level of Tournament points.   From the second round, players will be paired using a Swiss system (i.e. matching players on the same number of TPs, in descending order).In case of more than two players on the same number of TPs, players will be matched in descending ‘Casualty points’ total.

  1. WINNING THE TOURNAMENT

The winner is determined at the end of the last round, according to the following criteria:

  • The player with the most TP will be the winner.
  • In case of same TP at the top, the winner will be the player with the highest Casualty points total.
  • Sportsmanship, Painting, and theme will also factor in to over score.

For rules or any questions email Jay Casper at [email protected]

Flames of War C-11, C24-C32)

GM – Tim Knapp
Rules – FOW
Tables Needed – 8
Hours – 9am – 7:30pm
Players – 16
Description – On Saturday, September 30th, 2017, the Maus Haus crew invites you to attend Maus Haus IX (We’re not 10 yet) at the Mini-Wars 2017 convention at Cal State Fullerton. The tournament will be a Version 4, Late-War event based on 1665 points; consisting of three – two and one half (2.5) hour rounds (Swiss Format). Breaks will be held between rounds for scoring and player assignment (approx. 30 minutes). We will also have a lunch break of one hour between rounds one and two. Please note that lunch and break times are flexible and we will start rounds 2 and 3 earlier (if all players have returned from their breaks early).

Round one pairings will be Red vs. Blue as much as possible (we will also try to not pair folks who normally play together). Rounds 2 and 3 will be paired based on scores (and Red vs. Blue if possible, for flavor). Missions are TBD, but will not repeat. The convention costs $15 dollars for Saturday or $25 for Saturday and Sunday for non-HMGS members. There is a Team Yankee tournament on Sunday for those of you who partake. Information for Sunday’s TY tournament can be found in this thread:

http://www.flamesofwar.com/Default.aspx?tabid=126&aff=14&aft=579142&afv=topic&afpgj=1#1473682

Please post in this thread if you planning to attend with the following information:
Your Name and Nationality you plan to bring (i.e. Tim Knapp – German ).

Here is the link to the FOW forum

http://flamesofwar.com/Default.aspx?tabid=126&aff=14&aft=579325&afv=topic&afpgj=1

Please e-mail your tournament lists to the TO (Tim Knapp) at [email protected] by Midnight (PST) on Sunday, September 24. All players who submit their list on time for review will receive a, one use, re-roll token at the tournament. Also, please bring two hard-copies with you for the tournament (one for you, one for your opponent to review). If you have any questions, please post them here or you can contact me via the e-mail address above. We hope to see you there.

Tim Knapp

Maus Haus IX

[email protected]

EVENT NAME: Maus Haus IX
DATE/TIME: Saturday, September 30th, 2017
Sign in starts at 9:00 a.m.
Tournament begins at 10 a.m.
Period: Late War (Version V)
Points: 1665
Rounds: 3 – 2.5 hour rounds (SWISS FORMAT)
Players: 16 player slots are currently available

Sign In/Table Assignment: 9:00 AM – 10:00 AM
Round 1: 10:00 a.m. – 12:30 PM
Lunch Break: 12:30 PM – 1:30 PM
Round 2: 1:30 PM – 4:00 PM
Break: 4:00 PM – 4:30 PM
Round 3: 4:30 PM – 7:00 PM
Scoring and Prize Awards – 7:30 PM

DBA (De Bellis Antiquitatis) Tournament (C-08, C-09)

GM – Harry Duddrow
Tables Needed – 2
Hours – Set up Sat. 9/30 10am start 11am, end when we finish.
Players – 8
Description – DBA tournament.  Version 3.0. 15mm figures.  Four preset scenarios (need two tables).  Max 8 players. 4 defenders & 4 invaders.  Trophies for 1st place, 2nd place & two 3rd place.  Scenarios are:  Later Carthaginian II/32aDf vs Polybian Roman II/33In.   Later pre-Islamic Arab II/23Df vs Arab conquest III/25aIn.  Sub-Roman British II/81bDf vs Early Anglo-Saxons II/73In. Khazar III/16Df vs Early Bulgar II/14aIn.  All armies provided. 

Board Gaming Saturday

Supremacy (O-56)

GM – David Selby
Tables Needed – 5 x 8
Hours – 9am – 5pm
Players – Up to 8
Description – After the cold war, boom years and the great recession, new superpowers emerge to contest the old. In Supremacy 2020, superpowers battle for global supremacy in a tense yet simple game of nuclear brinksmanship. To win, you’ll need a delicate balance of diplomacy, economic and military strength. You must form alliances, negotiate, threaten and bluff.  Many strategies can lead to victory – but only one superpower will achieve supremacy. This redesign of the classic cold war game Supremacy has an updated map and currency for the 21st century, along with corrected and streamlined rules to make the game faster, simpler and more intense.

Open Board Gaming – Ontiveros Room

GM – Aaron
Tables Needed
Hours – openP
Players – 40+
Description 

Demo Games Saturday 

X-Wing – All Day (C-02)
Hoplite Battles – All Day (C-03)
SafeHaven Games will be running demos of their games in the Ontiveros Room. 

Sunday October 1st Day

1863 – Gettysburg

GM – Rob Boyens
Rules – Homebrew
Table Size – 6×10
Hours – 9am – close, continuation of Saturday
Players – 8 – 10
Description – Robert E Lee moves north in on last effort to destroy the Army of the Potomac.

1944-Nijmegan Airlanding (C-14, C-15)

GM – Steve Phenow
Rules – Gepanzerte Faust
Table Size – 5’ x 12’
Hours – 9am – close
Players – 8-10
Description – With the road to the Nijmegen bridge still in German hands, allied troops of XXX-corps together with troops from the 82nd US Airborne Division started their offensive to gain control of the bridge. The bridge approach was defended by German troops in a strong defensive perimeter with tanks with 88mm guns, AA 20mm guns and SS infantry.  On 20 September 1944 in the morning British gliders were dropped East of the Nijmegen Road to clear the woods of defenders while American airborne troops attacked the bridge.  Tanks of the Guards Armored Division will advance up the road once the woods were clear to support the paratroopers crossing of the Waal river by engaging the defending German troops and seizing the Bridge.

1806-Battle of Saalfeld (C-10)

GM – Michael Verity
Rules -Homebrew
Table Size – 6 x 10
Hours – 9am – close
Players – 4-6
Description – The Battle of Saalfeld 1806. Marshal Lannes and his French advance guard vs. Prince Louis Ferdinand of Prussia commanding the Prussian advanced guard before Jena. Straight forward 28mm napoleonic scenario using our seasoned group (HBrew) rules. Smaller scale battle for the early Imperial years to give tactical flavor for the Franco-Prussian 1806 conflict.

1271-Lion Rampant (C-12)

GM – Ron Winkler – [email protected]
Rules – Osprey’s Lion Rampant
Scale – Geared toward 28mm figures although 15mm or 20mm can be used. Sunday’s game will use 28mm miniatures.
Table Size – 2 tables
Hours – 10am – close
Players – open
Description – A Medieval Skirmish game where players command a retinue of followers which can include units of mighty armored knights to lowly serfs. Most retinues contain a mixture of which can include the well armored mounted knights, foot knights, spearmen, archers, fleet footed skirmishers of fierce foot with nothing but a bare chest and mean attitude. Age Limits: The rules are simple in concept yet fun to play. Players in their early teens to old experienced gamers with an interest in the Medieval Period should find them enjoyable.
Description: The rules cover a broad period from rise of the Normans to the Hundred Years War and beyond. Depending on a player’s preference, retinues can be based on a variety of available figures including: Early English or Scots; Norman; French; Mongolian; Teutonic Order; Crusader or Saracen. Units are based on a point system related to each unit’s armor, courage and fighting ability with typical retinues allowing a player to command 30 to 60 figures.
Game scenarios can be centered around defending one’s territory, raiding a village, gathering taxes or a variety of other objectives. Several games can be linked to form a campaign. Osprey Publishing’s Men at Arms has an extensive series of books covering the period examples of which include: War of the Roses; Medieval Polish Armies; Medieval Russian Armies; The Moors; Armies of the Crusades; Saxon, Vikings and Normans; French Medieval Armies 1000-1300 and others.

1947-Dust: Armor Assault (O-82, 86 and 90)

GM – Tom Black
Rules -Dust: Armor Assault
Table Size –
Hours – 9am – close
Players – 4-6
Description –The year is 1947. The war that started eight years ago with Germany invading Poland isn’t over, its grip has spread to every continent on the planet.The Allied and Axis forces are still clashing on the battlefield. War has advanced swiftly and strangely through the application of Alien VK technology — a limitless source of energy in its simplest form, and an unthinkable weapon in the wrong hands. Tanks have evolved into powerful combat walkers and the latest weapons rule the battlefield, brutal combat is the only warfare known. Dust: Armor Assault is a fast paced game of battalion of walkers clashing on the battlefield. Come lead a platoon of walkers, a battery of support walkers or a flight of strike aircraft. Kid friendly, rules taught.

1943-Pacific Naval Engagement (C-17)

GM – Ed Kettler
Rules -Command at Sea
Table Size –6×10
Hours – 9am – close
Players – 8
Description – 1943 pacific Naval engagement run by the co-author of the rules.

Frostgrave (C-13)

GM – Jim Murphy
Rules – Frostgrave
Tables Needed – 5×6
Hours – 10am – 2pm
Players – 4-6
Description – The frozen, riches-strewn ruins of Felstadt await! Bring your Warband to fight for gold, glory and grimoires, potent weapons and potent potables… and gold! Informal contest to be held for most original/interesting/unique or just plain cool-concept Warband! Gaming tools provided, but players must bring their own figures. NOTE: All miniature figures and models used in all HMGS-PSW events must be fully painted, bases flocked or otherwise detailed, subject to the discretion of the host/referee.

Italian Wars (C-16)

GM – Adam Hammer & Andrew Gledhill
Rules – Pike & Shotte
Scale – 28mm
Table Size – 14’ x 5’
Hours – 11-3
Players – 8-10
Description – The Imperial town of Il Secondo is under siege by the French, but it still receives supplies through the small harbor at Bella Spiaggia. A strong French force led by the finest cavalry in Europe and massed Swiss pikemen have been sent to cut off supplies and seize the harbor, which is protected by an Imperial force  of Irish mercenaries. As the French appear, an Imperial counter-attack emerges from the town. Landsknecht pikes, German Men at Arms and Reiters, and Albanian Stradiots follow the Imperial banner. Will the French turn to face them or head for the harbor they have to capture? Dust in the distance suggests both sides have large numbers of reinforcements, infantry and cavalry, on the way. Will they arrive in time to carry the day?

Wings of Glory (C-82, C-86, C-90)

GM – Chris Lundgren
Rules – Wings of Glory
Table size – (3) 6’ x 8’
Hours – Throughout the day
Players – 6
Description – We will be running official Wings of Glory Aerodrome supported scenario. King Kong vs Bi-Planes  on one table( It is an official playtest which we are running month twice a month at the Guild House in Bellflower on the 4th Sunday of every month. And at Brookhurst Hobbies in Garden Grove on the 3rd Sunday) The second Table is WW1 Wings of Glory gaming. The third table will be for the new “Battle of Britain” Wings of Glory product game and demo.

Sunday Tournaments

Team Yankee – This has been designated the regional tournament for this area. (C-24 through C-32)

GM Troy Hill
Rules – FOW Team Yankee
Tables Needed – (8) 4 x 6
Hours – All Day
Players – Up to 16
Description – Sunday, October 1: Sponsored by Brookhurst Hobbies. The year is 1983 and the Cold War has gone HOT! NATO forces scramble to overcome the advancing armies of the Warsaw Pact. Event check in begins at 9:00 am. First Round begins at 10 am. Three rounds of 2.5 hours each, with a 45-minute lunch break. The year is 1983 and the Cold War has gone HOT! Players should bring a legal force of not more than 75 points from any of the appropriate Army Books for Team Yankee. Swiss Pairings, Red vs Blue for rounds 1 & 2. Wins and victory points determine match-ups. Prizes and plaques for 1st to 3rd, Best Sport and Best General. Army lists need to be emailed to [email protected] no later than 1 week prior to event.

Event Link on the Team Yankee Forum Please sign up there http://www.flamesofwar.com/Default.aspx?tabid=126&aff=14&aft=579142&afv=topic

You must be a registered member of the forum to access the event listing. You must still purchase admission to the convention.

X-Wing (C-80, C-84, C-88)

Star Wars X-Wing Tournament. Begins at noon, standard 100 point build. Swiss standard tournament. Prizes donated from local stores will be available for top three and last place. $5.
 
Minimum four tables required.
 
Ages: 8 and over for demo and casual play. 
Tournament ages open to anyone bringing their own collection.

Board Gaming Sunday – Ontiveros Room

Memoir 44 (G-56, 57 and 58)

GM – Mark Hom
Hours – 10am – 2pm
Players – 2-8
Description – D-Day Breakout

Open Board Gaming

GM – Mark Hom
Hours – open
Players – 40+
Description – A variety of board games will be available